HSL StarCraft 2 Rules

Contents

  1. HSL Guiding Principles
  2. Player Eligibility
  3. Match Scheduling
  4. Code of Conduct
  5. Penalties
  6. Roster Rules
  7. Game Settings and Rules
  8. Pause Rules
  9. Match Day and Reporting
  10. Stoppage of Play: Reasons and Procedures
  11. Playoffs

1. HSL Guiding Principles

While High School Starleague is a competitive gaming league, the idea of building friendships, experiences, and an inclusive gaming culture forms the heart of our organization. If a player is having scheduling issues, please try your best to accommodate the players on the other player so that we can provide a positive gaming experience for all of our HSL players.The following set of official game rules are subject to alteration at any time at the discretion of the High School Starleague.

2. Player Eligibility

  1. To be eligible, players must meet the following criteria:
    1. Players must be currently enrolled in their high school as a full-time student, with the following exceptions:
      1. Students with alternative educational arrangements should contact an official HSL Tournament Administrator prior to the match to secure permission to play.
      2. Students in dual-enrollment/concurrent-enrollment programs with a local community college are permitted to compete.
    2. Players must compete for the school they are currently attending. Exceptions may be made on a case-by-case basis.
    3. Players must abide by the HSL Code of Conduct
    4. Any player that receives a name change must report it by emailing personnel at sc2@hsstarleague.com
    5. High schools must be located within the United States, Canada (let us know if you’re from Quebec), or a U.S. territory.
  2. Players are ineligible to compete if they meet any of the following criteria:
    1. Students under academic probation or any other school-related disciplinary action are ineligible to play.
    2. Students with an account that is not in good standing at the time of registration, or any time during the season, are ineligible to play until their standing returns to nominal.
    3. School faculty, staff, and alumni are ineligible to play.

3. Match Scheduling

  1. Players are allowed no more than a 1-week window to play a match due to the nature of round progression.
    • Please refer to the tournament schedule for each week’s deadline.
  2. No player may attempt to reschedule on the day of the match.
  3. Before Thursday of each week, players need to talk to a Tournament Administrator if they are absolutely unable to play matches.
  4. Players must make their best effort to honor reschedule requests from the opposing player.

4. Code of Conduct

  1. Cheating or any other kind of game dishonesty may result in severe repercussions including but not limited to:
    1. player ban from season
    2. school expulsion from HSL game division
    3. school expulsion from all HSL divisions
  2. Regarding chat:
    1. Bad manner and deprecation are not allowed.
    2. Examples include, but are not limited to:
      • Racial slurs
      • Remarks on sexual orientation
      • Negative remarks mocking players based on skill
      • Sexism
      • Remarks on religion
      • Cursing
  3. If you witness a breach in the Code of Conduct:
    1. Do not retaliate in a way that further violates the HSL Code of Conduct.
    2. Screenshot the breach of conduct in question and submit them through the contact form on our website.
  4. Penalties relating to breaches in the Code of Conduct will be decided on a case by case basis
    1. Accumulation of 3 or more warnings across a single season will result in that player’s disqualification from the league.
    2. Keep in mind that this is a general rule and that any HSL Administrator has the right to recommend disqualification regardless of previous warnings, given an exceptional circumstance. It is at the discretion of the HSL Administrator to modify any of the rules and punishments listed above to enforce fair play between official HSL players in a tournament.

5. Penalties

  1. Players should be ready by the start of their scheduled match. Tardiness will be penalized based on the degree of lateness at the Tournament Administrator’s discretion:
    1. 10 minutes late: Forfeiture of one game
    2. 15 minutes late: Forfeiture of all games
  2. Players with two (2) or more total absences during a semester will be dropped.
  3. Players who repeatedly abuse the pause function may be subject to game forfeitures or tournament suspensions based on, but not limited to, the following rules:
    1. First offenses will result in a warning by a Tournament Administrator.
    2. Second offenses will result in forfeiture of the game
    3. Further offenses will result in forfeiture of the entire match
    4. If any player uses the pause feature without reason, it may be considered unfair play.
  4. The following actions will be considered unfair play without exception (do not accuse a player of any type of unfair play without photo evidence):
    1. The use of any 3rd party program or cheat.
    2. The use of any settings exceeding the standard and permitted game settings.
    3. Intentionally allowing an opponent to win a match.
    4. Unsportsmanlike or disruptive behavior, such as inappropriate and/or unprofessional actions directed towards another player or a Tournament Administrator.
    5. The use of an in-game bug that is determined by the Tournament Administrator to be unfair.
    6. Intentional impersonation of a Tournament Administrator.
  5. At any time, a Tournament Administrator may identify and enforce any applicable form of unfair play.
  6. Both players will be given a loss if the Swiss tournament cannot continue due to a missing match report.
  7. Both players will be given a loss if the Swiss tournament cannot continue in a timely manner due to conflicting reports or reports with incomplete or lack of evidence.
  8. A coin will be flipped to determine the winner if the Elimination tournament cannot continue due to a missing match report.
  9. A coin will be flipped to determine the winner if the Elimination tournament cannot continue in a timely manner due to conflicting reports or reports with incomplete or lack of evidence.

6. Roster Rules

  1. Each school may have more than one player; players must sign up individually.
  2. Players may drop from the tournament, but must first contact Tournament Administrators. Players that drop from the tournament will be suspended for the remainder of the semester.
  3. Accounts used in tournaments must belong to the player and must be listed on the roster.
    1. Borrowed accounts are not allowed.

7. Game Settings and Rules

  1. Fall and Spring Semesters: 1v1, Best of 3
  2. Map Pool: Current Ladder Map Pool
  3. Game Speed: Faster
  4. If any player disconnects or has any problems with his peripherals (e.g. keyboard, monitor, etc.) during the game, the game shall be recovered and continued using the “Recover Game” function. Please note that “Recover Game” and “Resume from Replay” are different.
  5. Game Server: Americas (AM)
  6. If there are any match disputes, please send a ticket through our website or contact a HSL Administrator directly.
  7. Maps may not be repeated in a single best-of series except in the event of a draw.
  8. All players have the freedom to select any race he/she wishes to play. If one changes race during a best-of series, he/she must let the opposing player know before starting the game.
  9. In game observers are allowed if all players agree.
    1. Any observer who slows down the game or does not comply with the Code of Conduct must leave the game immediately.
    2. Collusion or game dishonesty via in game observer is strictly prohibited and players will be penalized accordingly.

8. Pause Rules

  1. One (1) pause per player per game is allowed.
  2. Players must type any number of ‘p’s into chat before pausing.
  3. Players must type an explanation at any time during the pause.
  4. Abusing the pause feature may be subjected to administrator review.
  5. The pause feature may not be used as a time extension mechanism. If there are any disputes or uncertainty, please contact an administrator.

9. Match Day and Reporting

  1. The default match time is 5pm PST, every Saturday.
    1. If that time does not work for your player, you may request to reschedule your match by contacting the opposing player coordinator.
    2. Rescheduling is a privilege, not a right.
  2. Map Selection Process – Modeled from WCS Premier League:
    1. All Map Vetoes and Map Choices must be made prior to the start of a Match.
    2. For all Matches, the Player listed on the left of the matchup on the bracket must choose to act as Player A or Player B.
    3. For all Best of 3 Games Matches, Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map. The vetoed Maps will not be played in the Match. Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map. The Game 3 Map will be the Map that hasn’t been chosen or vetoed.
    4. For all Best of 5 Games Matches, Player A must veto one Map first and then Player B must veto one Map. The vetoed Maps won’t be played in the Match. Next, the Players must alternate choosing each Game’s Map, starting with Player A choosing the Game 1 Map. The Game 5 Map will be the Map that hasn’t been vetoed or chosen for Games 1-4.
    5. For all Best of 7 Games Matches, there will be no Vetoes. Players must alternate choosing each Game’s Map, starting with Player A choosing the Game 1 Map.
    6. No Map may be played more than once in a Match except in the event of a draw.
  3. After the match has finished, players shall report scores and attach all respective replays using the Score Submission page on the website.
    1. If reporting an absence, players should submit photo evidence of the agreed time (if not default) and screenshots of the opponent’s non-ready status in accordance to the penalties specified in 6.1.
  4. Score submissions are due weekly on Sundays 11:59PM PST. Please see the schedule for deadlines. See Penalties for pertinent penalties.
  5. In the event of a draw, a re-game shall occur on the same map with the same players immediately.

10. Stoppage of Play: Reasons and Procedures

  1. If there are any technical difficulties or problems with peripherals, pause the game and provide an explanation to your opponent.
  2. If a player drops/disconnects due to Battle.net issues, the match should be recovered by the disconnected player using the “Recover Game” function. Please note that “Recover Game” and “Resume from Replay” are different.
  3. If a player drops/disconnects due to internet/technical issues and is able to continue play within fifteen (15) minutes, the match should be recovered by the disconnected player.
  4. If a player drops/disconnects due to internet/technical issues and is unable to continue play within fifteen (15) minutes, please contact an administrator as soon as possible.

11. Playoffs

  1. The top 8 scoring players from Fall and top 8 from the Spring group stages will qualify and advance to the playoffs.
  2. If a player qualifies in both Fall and Spring group stages, they will have an added bonus of a bye during the first round of playoffs.
  3. Playoffs will last for 5 weeks.
  4. Playoffs format is Best of 5, Double Elimination.
  5. Four players will remain at the end of playoffs and advance to the live grand finals event.
  6. Separate rules and format may apply for the grand finals event